Case Studies

Journey PS3 Game

Journey has the narrative at the centre of the design of the game. I was lucky enough to view the concept development of the game at the V&A games exhibition. The narrative was developed fully before the games aesthetics were decided. The book “The Art of Journey” explores all the behind the scenes work that was displayed at the exhibiton.

“During the design process of the game, Nava created hundreds of different designs for the character, the world, you name it. Only a small portion of the early concept art actually made it into the game, which recently prompted the release of the book, The Art of Journey. “

“The main thing that we want is to convey a message, or to convey a mood or a feeling to the player,” Nava said. “I think that is the most important thing to begin with.”

“Of course, those that have played Journey will know that the game is very much left open to interpretation. There were certain guideposts to help you along and to give you a few ideas as to the nature of the world, the character, and what your quest is, but the game – like any good art – allows you to fill in certain blanks and inject your own interpretation of what it is. This was very much intentional, and solidifies the reputation that TGC has earned”

https://www.digitaltrends.com/gaming/behind-the-art-of-journey-the-most-beautiful-work-of-art-youll-play/

Colour theory and Emotions

I want the colours displayed on my publication to be happy colours as the purpose of the publication is to show the happiness of making memories and viewing them later on. The way these clips, sounds and photographs that I collect are displayed will determine the mood.

“Warm colors include red, orange, and yellow, and variations of those three colors. These are the colors of fire, of fall leaves, and of sunsets and sunrises, and are generally energizing, passionate, and positive.”

“Orange is a very vibrant and energetic color. In its muted forms it can be associated with the earth and with autumn. Because of its association with the changing seasons, orange can represent change and movement in general. Orange is also strongly associated with creativity.

Because orange is associated with the fruit of the same name, it can be associated with health and vitality. In designs, orange commands attention without being as overpowering as red. It’s often considered more friendly and inviting, and less in-your-face.”

“In your designs, bright yellow can lend a sense of happiness and cheerfulness. Softer yellows are commonly used as a gender-neutral color for babies (rather than blue or pink) and young children. Light yellows also give a more calm feeling of happiness than bright yellows. Dark yellows and gold-hued yellows can sometimes look antique and be used in designs where a sense of permanence is desired.”

“Green has many of the same calming attributes that blue has, but it also incorporates some of the energy of yellow. In design, green can have a balancing and harmonizing effect, and is very stable.”

“Bright blues can be energizing and refreshing. “

“Brown is associated with the earth, wood, and stone. It’s a completely natural color and a warm neutral. Brown can be associated with dependability and reliability, with steadfastness, and with earthiness. It can also be considered dull.”

https://www.smashingmagazine.com/2010/01/color-theory-for-designers-part-1-the-meaning-of-color/

Above I have pulled quotes about colour theory and emotions for specific colours that I may use – relating to the positive mood I want to create and to nature.

“Monochromatic color schemes are made up of different tones, shades and tints within a specific hue. These are the simplest color schemes to create, as they’re all taken from the same hue, making it harder to create a jarring or ugly scheme (though both are still possible).”

“Analogous color schemes are the next easiest to create. Analogous schemes are created by using three colors that are next to each other on the 12-spoke color wheel. Traditionally, analogous color schemes all have the same chroma level, but by using tones, shades, and tints we can add interest to these schemes and adapt them to our needs for designing websites.”

https://www.smashingmagazine.com/2010/02/color-theory-for-designer-part-3-creating-your-own-color-palettes/

I will be using one of the two above colour schemes. I think the use of one of these colour schemes with black or white typography will concentrate on the narrative rather than a complicated colour scheme. Although monochromatic and analogous may be considered simple they are still effective and will continue the flow of the mood just like the way the game ‘Journey’ has been designed.